About
Welcome to Uune! Uune is a roleplaying base game, designed to
facilitate games of a variety of styles and genres.
Uune is designed with the following goals in mind:
- This is a toolbox. Each piece of the game
meant to solve certain types of problems. Some tools are better
suited for certain tasks, while others are not. New tools should
be able to be added easily when needed.
- Player’s agency is vital to the game. Only
a player can decide what their character thinks, how their
character acts, and what their character says. If something is
possible, players should be able to find a way to make it
happen, even if it is difficult.
- Reward the fun. We should reward both a
player’s creativity and their knowledge of the game. The
facilitator of the game is there to help the fun happen, not to
be an adversary for the players.
- Make it easy. Mechanics should be
believable and intuitive, often grounded in reality, but
abstracted enough to stay out of the way. They should encourage
the rest of the goals of the game. They should be as clear and
simple as practical, and offer up complexity only when
beneficial. The game should offer inspiration as a jumping off
point, but provide flexibility in it’s application.
- Make is accessible. The rules should be
offered in multiple formats and accomodate assistive
technologies. The game should allow anyone, regardless of state
or status, to enjoy roleplaying games. Everyone should be free
to produce content extending, altering, or sharing the
game.
Uune is provided as a System Reference Document, along with
separate documents for additional core material, all of which
are placed into the public domain.
This project is made by a human, with no generative AI
content included or supported.
Core Features
Uune is presented with the following features as part of the
base game and material:
- A low barrier to entry, needing only a standard set of
D6s.
- A resource driven dice pool that enables creative thinking
and solutions.
- Character shticks, providing to the point build options that
can be mixed and matched.
- Bonds which reward players for acting on their character’s
identity.
- Combat which can be fast and deadly, but also tactful and
rewarding.
- And it’s completely free, no strings attatched,
forever.
Official Settings
Paramnesia (WIP)
A bronze age horror fantasy, set in a world of powerful
immortals and churning chaos.
- Magic Shticks: The Mistwalker and the Zealot.
- Species: Humans, Rooks, and Numen.
- Monsters: Insane demigods, shadow demons, enigmas of
reality, etc.
Project Status
Uune has recently undergone a major rework. Things will
continue to be tested and iterated on over the coming
months.
To the extent possible under law, Benrob0329 has waived all copyright and related or neighboring rights to this work.