This table can be used to determine an item’s cost based on it’s availability and it’s relative value.
You can also roll on both the value and the rarity side of this table. This can be used to help determine if an item is available for purchase, or to randomly select a price range for loot.
Value ↓ Rarity →
1 - Everyday
2 - Frequent
3 - Common
4 - Scarce
5 - Rare
6 - Exotic
1 - Worthless
1
5
10
25
50
100
2 - Cheap
5
10
25
50
100
500
3 - Affordable
10
25
50
100
500
1000
4 - Valuable
25
50
100
500
1000
10000
5 - Expensive
50
100
500
1000
10000
50000
6 - Luxury
100
500
1000
10000
50000
100000
Quests
Who is requesting the party to do something?
A faction
Underground Market
Government or Military
A company
A religious group
An academic institution
An independent actor
A criminal
A collector
An official
Someone not important
Something forgotten or secret
What is the party interacting with?
An Item
A Person
Information
How does the party need to interact with it?
Retrieve it
Protect it
Destroy it
Deliver it
Understand it
Where does the party need to go?
Somewhere in use
Somewhere abandoned
Somewhere on the move
How is the party being rewarded?
Money
A favor
An item
Transport
Information
Villains
What type of motive does the villain have?
Agent of chaos. Just evil for evil’s sake.
The ends justify the means. Fanaticism or conviction.
Adversarial. They work against someone or something in particular.
Just following orders. They answer to a higher power.